Level map now better shows the road to the south (less transparent) (now also on HUD mini-map) Better level map fading to avoid cut-off river to the north New bridge to the north that leads to Limansk PDA world map now shows correct player position PDA world map and HUD mini-map now show correct player position Added a road that connects the map with Zaton. The road to the north now leads to the CNPP. Added a road that connects the map with Jupiter. Added some of the surroundings from the Call of Pripyat world map.
World map roads connect to the actual level map roads. Buildings of Pripyat Plaza and Pripyat Outskirts don't fade into each other anymore. Pripyat Outskirts now has a riverbank on the east side. Now shows the new road leading north to trucks cemetery on the world map and HUD mini-map. Added a forest path that connects the map with the army warehouses (north). Added a forest path that connects the map with the dark valley (south). Added a road and tunnel that connects the map with the bar (west).
Distant buildings on the north part of the map are now shown. = fixed missing info_callback in bind_stalker_ext.script + added info broker dialog to barman, freedom trader, monolith mechanic and mercenary trader
= fixed issue with check_enemy_name and combat_ignore_cond not working properly ~ lowered objects_per_update from 10 to 7